THE EFFECT OF CIPPA MODEL LEARNING MANAGEMENT SUPPLEMENTED WITH GAME SON SOCIAL STUDIES, RELIGION AND CULTURE LEARNING SUBSTANCE ACHIEVEMENT OF GRADE 3 STUDENTS
Main Article Content
Abstract
The objectives of this research were to: 1) compare the Social Studies, Religion, and Culture Subject achievement of Grade 3 students before and after CIPPA learning management Supplemented with games, 2) compare the Social Studies, Religion, and Culture Subject achievement of Grade 3 students after CIPPA learning management Supplemented with games with the 80% criterion, and 3) study the satisfaction towards CIPPA learning management Supplemented with games in the Social Studies, Religion, and Culture Subject of Grade 3 students. The Sample consisted of 19 grade 3 students in the first semester of the 2024 at Bannaseenuan School, by cluster random sampling. The research instruments were 1) lesson plans 2) the Social Studies, Religion, and Culture Subject achievement test had difficulty values between 0.68 - 0.74, discrimination values between 0.36 - 0.48 and reliability values was 0.98 3) the satisfaction questionnaire. The statistics for data analysis comprised; mean, standard deviation, percentage, t-test for dependent samples and one sample t - test
The research findings were as follows:
1) The Social Studies, Religion, and Culture Subject achievement of Grade 3 students after CIPPA learning management Supplemented with games was significantly higher than before at the .05 level.
2) The Social Studies, Religion, and Culture Subject achievement of Grade 3 students after CIPPA learning management Supplemented with games significantly higher than the 80% criterion at the .05 level.
3) The satisfaction towards CIPPA learning management Supplemented with games in the Social Studies, Religion, and Culture Subject of Grade 3 students. was at the highest level.