THE EFFECT OF STEAM LEARNING MANAGEMENT SUPPLEMENTED WITH SKILL EXERCISE ON TECHNOLOGY ACHIEVEMENT FOR GRADE 5 STUDENTS
Main Article Content
Abstract
The purposes of this research were to 1) Study the effectiveness of STEAM learning management supplemented with skill exercise to the 75/75 criteria, 2) Compare the technology achievement of grade 5 students between before and after Steam Learning Management supplemented with skill exercise 3) Compare the technology achievement of grade 5 students between after steam learning management supplemented with skill exercise with 75 percent criterion and 4) study the satisfaction toward steam learning management supplemented with skill exercise of grade 5 students. The sample consisted of 16 grade 5 students in the first semester of the 2025 at Ban Nong Bua Kham Saen School, Naklang District, Nong Bua Lamphu Province, by cluster random sampling. The research instruments were 1) lesson plans 2) skill exercise 3) technology achievement test had difficulty values between 0.30 - 0.72, discrimination values between 0.27 - 0.61 and reliability values was 0.92 and 3) the satisfaction questionnaire. The statistics for data analysis comprised; percentage, mean, standard deviation, E1/E2 t-test for dependent samples and one sample t-test.
The results of this research found that ;
- The efficiency of STEAM learning management supplemented with skill exercise E1/E2 was 78.56 /79.85
- The technology achievement of grade 5 students after STEAM learning management supplemented with skill exercise was significantly higher than before learning at the .05 level.
- The technology achievement of grade 5 students after STEAM learning management supplemented with skill exercise was significantly higher than the 75% criterion at the .05 level.
- The satisfaction towards the STEAM learning management supplemented with skill exercise of grade 5 students was at the highest level.